tag:blogger.com,1999:blog-933989297376157586.post2607941063393029783..comments2022-11-09T13:19:07.493+01:00Comments on Gaia Gamma: Replacing classes with skill areasThe Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-933989297376157586.post-25116471066593417142011-04-15T02:39:14.313+02:002011-04-15T02:39:14.313+02:00I prefer classless play as well, especially insomu...I prefer classless play as well, especially insomuch as it doesn't box you into a particular path of character progression. I'm about to start up a game of Mouse Guard which has a classless system centered around traits, skills, and "wises" in particular areas (i.e. you might have a boatcrafting skill from growing up on the coast and therefore also be coast-wise, granting you bonuses to tests involving coastal navigation). I can't report on how it plays out over a campaign, but I look forward to trying!<br /><br />We'll use canned characters for the first campaign, but I'm going to create a character skilled as a rabbit-wise loremouse who scouts around on rabbit back. : )Anonymousnoreply@blogger.com