Showing posts with label die rolling. Show all posts
Showing posts with label die rolling. Show all posts

April 07, 2011

Handling difficulty modifiers in a 2dx based die rolling approach (part II)

The probability distribution for the 2dx die rolling approach of Gaia Gamma by now should be well known. Here is once more the table for it:



April 06, 2011

Handling difficulty modifiers in a 2dx based die rolling approach (part I)

Yesterday I introduced the 2dx die rolling method I intend to use for Gaia Gamma. This method provides a numerical range of 1 to 36 with quite a few holes inbetween. Below you find the probability distribution once more: