December 31, 2011
Have a great 2012!
While all activity on this blog ceased suddenly and unexpectedly the reasons for it where sound in retrospective. I wish you all a happy and great 2012 and I promise: I'll be back at some point!
Posted by The Creator at 3:34 PM 0 comments
June 13, 2011
Posted by The Creator at 6:17 PM 2 comments
Labels: Gaia Gamma, genotypes, mutated humans
Another forgotten 'Gamma' game: Waste World
Swords & Stitchery just reminded me of another cool post-apocalyptic game I own but I currently do not have available in my games library and thus forgot to mention some time ago in my Gamma games overview (it still must be hidden in some book stack in the attic of my mother... I finally need to get all those RPG boxes moved to our new home): Waste World. I just can second the opinion expressed by Swords & Stitchery: If you like post-apocalyptic games - get it!
Posted by The Creator at 6:14 PM 0 comments
Labels: gamma games, Waste World
June 11, 2011
Posted by The Creator at 8:26 AM 1 comments
Labels: dc heroes, Gaia Gamma, msm, mutational skill modifier, mutational skills, mutations, torg, universal quantifier table, uqt
June 10, 2011
Inventing new mutations
Nexus: The Infinite City, a roleplaying game I heartily recommend for anyone interested in strange parallel universes and genre mixes (and the precursor to Feng Shui - another great RPG).
Posted by The Creator at 11:28 AM 0 comments
Labels: feng shui, Gaia Gamma, mutations, nexus
June 09, 2011
Attribute and skill modifiers
as explained in an older post. Nonetheless there also will be attribute modifiers that influence other areas in the game.
Posted by The Creator at 11:42 AM 0 comments
Labels: attributes, Gaia Gamma, skills, UMT, universal modifier table
June 08, 2011
Gaia Gamma ties as fastest growing OSR blog of April/May with Grognardia!
Gaia Gamma tied with Grognardia for April/May as the fastest growing OSR blog of these two months. While this does not mean much in reality I am very happy to see that Gamma games enjoy a certain fascination after all the time and I am looking forward to further growth.
May the glow be with you!
May the glow be with you!
Posted by The Creator at 10:38 AM 1 comments
Labels: award, fastest growing OSR blog, Gaia Gamma, Grognardia, OSR blogs
June 07, 2011
Preliminary list of altered animals
After The Bomb nor to Metamorphosis Alpha 4th Edition, both of which I intended to mine for more interesting altered animal archetypes. Thus Gamma World 4th Edition has to server as well as my own creativity. Here is a preliminary list of altered animal templates I am going to include in Gaia Gamma:
Posted by The Creator at 1:19 PM 3 comments
Labels: altered animals, Gaia Gamma
Selecting mutations for Gaia Gamma
yesterdays post I really got confused by my own rules... Gaia Gamma R6 already has rules for selecting mutations... at least optional ones. That's what you get for designing the optional rules before the actual rules... but sometimes I get ahead of myself ;-) So I decided to completely revise the mutation rules and here we go:
Posted by The Creator at 9:57 AM 0 comments
Labels: Gaia Gamma, mutations
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