I'm happy to announce release 6 of the living Gaia Gamma rules. As usual you can find the download in the navigation to the right. Release 6 represents an important step in the development of Gaia Gamma as it contains a number of widespread improvements.
April 30, 2011
April 29, 2011
Fiddling with the base skill scores & pure strain humans
I have decided to adjust the base skill scores of skills in a given skill area. To repeat: Skill areas collect a number of related skills and each skill area is ranked from 1 (best) to 4 (worst) with 4 being the only rank that occurs more than once. Base skill scores are determined randomly.
Labels:
base skill scores,
Gaia Gamma,
pure strain humans,
skill areas,
skills
April 28, 2011
Gamma Movie: The Road (2008)
A couple of days ago I watched
The Road on DVD. Being a filmed version of the bestselling book The Road
by Cormac Mccarthy (a book I not yet have read but which is standing in my library - but these days I prefer watching movies first and then reading the book because it's usually less frustrating).
Labels:
aftermath,
cormac mccarthy,
dvd,
gamma movies,
the morrow project,
the road,
twilight 2000
April 27, 2011
More about images in Gaia Gamma
The next release of Gaia Gamma will include quite a few more images, all in full color and using a whole page. I already commented on my exhilaration about images these days being rather easy to purchase for home-made games.
April 26, 2011
Gaia Gamma finally with an OSR logo
Stuart Robertson posted a fantastic new OSR logo on his Strange Magic blog. I loved it and immediately added it to the imprint of Gaia Gamma. After my complaint about the restrictive licenses of some OSR logos (and no response I noticed) this was a welcome change in logo policies ;-) So here we go:
April 24, 2011
Size matters
One of the most recent additions to my local copy of Gaia Gamma (next release coming next week) is a short section about the effects of size. It's basically what you would expect: Larger creatures are easier to hit, smaller creatures are harder to hit. But I have made one exception:
Classes or skills, skills or classes? Archetypes!
Grognardia with its recent post about class versus skill systems got me thinking about my own preferences.
Labels:
classes,
Gaia Gamma,
skill areas,
skills,
talents
Gamma Games: The Mutant Epoch
Yesterday Lulu shipped a copy of The Mutant Epoch to me. While it's much too early to give a final judgement about the game I must say that at first glance I am extremely impressed.
April 23, 2011
The Skill List
Today I fiddled a bit more with the skills for Gaia Gamma. As explained in my post on skill areas, skills and skill areas play a central role on order to define class-like characters. Here's a first shot at a possible skill list:
Subscribe to:
Posts (Atom)





