April 30, 2011

Gaia Gamma release 6

I'm happy to announce release 6 of the living Gaia Gamma rules. As usual you can find the download in the navigation to the right. Release 6 represents an important step in the development of Gaia Gamma as it contains a number of widespread improvements.

April 29, 2011

Fiddling with the base skill scores & pure strain humans

I have decided to adjust the base skill scores of skills in a given skill area. To repeat: Skill areas collect a number of related skills and each skill area is ranked from 1 (best) to 4 (worst) with 4 being the only rank that occurs more than once. Base skill scores are determined randomly.

April 28, 2011

Gamma Movie: The Road (2008)

A couple of days ago I watchedThe Road on DVD. Being a filmed version of the bestselling book The Roadby Cormac Mccarthy (a book I not yet have read but which is standing in my library - but these days I prefer watching movies first and then reading the book because it's usually less frustrating).

April 27, 2011

More about images in Gaia Gamma

The next release of Gaia Gamma will include quite a few more images, all in full color and using a whole page. I already commented on my exhilaration about images these days being rather easy to purchase for home-made games.

April 26, 2011

Gaia Gamma finally with an OSR logo

Stuart Robertson posted a fantastic new OSR logo on his Strange Magic blog. I loved it and immediately added it to the imprint of Gaia Gamma. After my complaint about the restrictive licenses of some OSR logos (and no response I noticed) this was a welcome change in logo policies ;-) So here we go:

April 24, 2011

Size matters

One of the most recent additions to my local copy of Gaia Gamma (next release coming next week) is a short section about the effects of size. It's basically what you would expect: Larger creatures are easier to hit, smaller creatures are harder to hit. But I have made one exception:

Classes or skills, skills or classes? Archetypes!

Grognardia with its recent post about class versus skill systems got me thinking about my own preferences.

Gamma Games: The Mutant Epoch

Yesterday Lulu shipped a copy of The Mutant Epoch to me. While it's much too early to give a final judgement about the game I must say that at first glance I am extremely impressed.

April 23, 2011

The Skill List

Today I fiddled a bit more with the skills for Gaia Gamma. As explained in my post on skill areas, skills and skill areas play a central role on order to define class-like characters. Here's a first shot at a possible skill list: