April 17, 2011

Lots of fiddly bits going on - release 4 of Gaia Gamma

Since the last release of Gaia Gamma I have fiddled with many aspects of the game. Here's a quick rundown of all the changes:
  • The table of content has been greatly expanded. By now it is almost twice the size of the table of content in release 3 and the number of entries missing is slowly shrinking (although monsters, treasures, artifacts, cryptic alliances and other things still need to be included).
  • A glossary has been begun.
  • The first remnants of the character generation outline have been added.
  • The genotypes chapter is there and the basic rules outline for pure strain humans have been included.
  • Secondary attributes and mutations are hinted at.
  • Skill areas and basic skill selection are included. The basic class replacement infrastructure is up.
  • The basic introduction to Gaia Gamma has been added as well as first notes on tech levels.
  • Optional rules for the selection of mutations have been added, mixing some random parts with some selective parts.
As usual you can find the latest download (revision 4) in the download area to the right. Enjoy and let me know what you think!

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