Release early, release often (RERO) is a software development philosophy that stresses the importance of close feedback cycles between developers and testers. I definitely want to use this approach for Gaia Gamma, too.
With my other current RPG design, Hexer & Helden (a German old school version of AD&D 1st and 2nd edition with some ideas from 3rd mixed in), I started out with a similar idea but again caught up with fiddling with the rules. While I work on the rules quite often, I once more am imprisoned by the thought of "the next version must be finished enough to warrant a release" so that updates get fewer and fewer the more complete the game becomes.
I want to change this to the absolute opposite with Gaia Gamma by going for a continuous release approach: Every time I work on the rules and change something I will release a new PDF and blog about the changes. Thus every development step will become tangible.
I will start tomorrow with the next update concerning die rolling mechanisms.